Programming With

So You Want To Learn To Program - Second Edition - January 2014

Learn to program a computer without the jargon and complexity of many programming books. Suitable for anybody age 10 to 100+ who wants to learn and is ready to experiment. This book engages through media (sound, color, shapes, and text to speech) and then introduces the concepts of structured programming (loops, conditions, variables, functions,...). You will learn to program as you make animations, games, and fun applications.

The Second Edition of this book has been fully updated to include most of the features that have been added to BASIC-256 Version 1.0 (Functions, Subroutines, and error trapping). Also, exercises have been added to the end of every chapter to reinforce vocabulary and to provide additional challenges.

Front Material

Chapter 1: Meeting BASIC-256 – Say Hello

Chapter 2: Drawing Basic Shapes

Chapter 3: Sound and Music

Chapter 4: Thinking Like a Programmer

Chapter 5: Your Program Asks for Advice

Chapter 6: Decisions, Decisions, Decisions

Chapter 7: Looping and Counting - Do it Again and Again

Chapter 8: Custom Graphics – Creating Your Own Shapes

Chapter 9: Functions and Subroutines – Reusing Code

Chapter 10: Mouse Control – Moving Things Around

Chapter 11: Keyboard Control – Using the Keyboard

Chapter 12: Images, WAVs, and Sprites

Chapter 13: Printing

Chapter 14: Arrays – Collections of Information

Chapter 15: Mathematics – More Fun With Numbers

Chapter 16: Working with Strings

Chapter 17: Files – Storing Information For Later

Chapter 18: Stacks, Queues, Lists, and Sorting

Chapter 19 – Runtime Error Trapping

Chapter 20: Database Programming

Chapter 21: Connecting with a Network


Creative Commons License
So You Want to Learn to Program? by James M. Reneau is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Last modified: 2014-01-13, 08:30

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